What you can expect for the hours you get

We understand that videos are a complicated thing and if getting videos done is not something you do off and on it might be difficult to guess what can you exactly expect in the hours you are being commited. Our hourly model gives you more flexibility and control over the projects - you can scale your team up or down as needed, and you only get the team for the hours you need.

A plug-and-play Video & Animation team, that is 3x faster than traditional agencies, 50% cheaper than internal hiring, and 100% more reliable than freelancers.

Case study 1: Vendr

Our hourly model gives you more flexibility and control over the projects - you can scale your team up or down as needed, and you only get the team for the hours you need.

  • Total Hours on the video: 12 hours
  • Delivery time (Draft 1): 4 Working Days
  • People who got involved: Designer, Motion Designer and A creative director
  • The plan client was using: Part-time creative backer

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Case Study 2: Alphamatic

Our hourly model gives you more flexibility and control over the projects - you can scale your team up or down as needed, and you only get the team for the hours you need.

  • The plan client was using: Full-time creative backer
  • Total hours on the video: 25 hours (Illustrator: 10 hours | Motion Designer: 15 Hours)
  • People who got involved: Designer, Motion Designer and a Creative Director
  • Delivery time (Draft 1): 6 Working Days

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Case Study 3: Onyx

Our hourly model gives you more flexibility and control over the projects - you can scale your team up or down as needed, and you only get the team for the hours you need.

  • The plan client was using: Full-time creative backer
  • Total hours on the video: 25 hours (Illustrator: 10 hours | Motion Designer: 15 Hours)
  • People who got involved: Designer, Motion Designer and a Creative Director
  • Delivery time (Draft 1): 6 Working Days

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Case Study 4: Fillout Designs

Our hourly model gives you more flexibility and control over the projects - you can scale your team up or down as needed, and you only get the team for the hours you need.

  • The plan client was using: Quarter-time creative backer
  • Total hours on the video: 30 hours
  • People who got involved: Designer, Illustrator and Creative Director
  • Delivery time (Draft 1): 3 Weeks

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Case Study 5: Playing injured - Podcast

With Josh and Playing Injured team as they do 1 podcast a week. We give them 10 pieces from each podcast. 4x short 1 minute clips that we do 2 dimensions for each of them, then one full length video for their YouTube posting, and lastly we give them an mp3 file as well.

  • The plan client was using: Quarter-time creative backer
  • Total hours on the video: 35-40 hours
  • People who got involved: Video Editor, Motion Designer and a Creative Director
  • Delivery time: 3 days (for all pieces from one Podcast)

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How much time should your project take?

We are trying to make our model as transparent as it can possibly be. Please book a call with us to get a better estimate of how much time it would take on your project

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